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For the first week of class I was assigned pick an object, deconstruct it and push one of its shape so it becomes something entirely different.

I decided to pick a toy basketball shoot and manipulate it. I wanted to create something futuristic and thought to myself, 'This sorta looks like a long snake facing towards me'

concept final.png
sketch final.png

I decided to just give it a thick body and I will render in the metallic colors so it would look more like a sci-fi snake.

I did like the plague mask of the snakes head to indicate that the environment is a toxic and organic animals had to evolve to survive these harsh ecosystems.

I rendered two different color schemes for the snake.

One has a more monochromatic theme while the other is analogous.

At first I wanted to make a camouflage robo snake that can blend in its environment to catch creatures off guard but then I also wanted to reference off my original photo of the basketball shoot.

I love them both equally.

character design v3_edited_edited.jpg
illustation final.png

I didn't want to divert the attention away from the design so, I roughly blockout a thickly dense forest where the snake would roam and attack its prey.

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